![]() :)įeel free to use the community forums to communicate questions or topics, and ask me anything you need to know if I can't answer, I'll point you in the right direction.I’ve seen bits and pieces of Godot Engine tech demos on PC Gamer and other such sites, following Unity’s PR disaster last year–the graphical tech definitely looks impressive, probably closer to Unreal than Unity in the right hands! I’ve dabbled in Godot myself and, especially after Godot 4’s release, I definitely prefer it over Eevee for still renders (helps that it is a game engine and therefore truly renders in real-time, unlike Eevee), though it seems a bit more work than it’s worth to try to render animations in it. While I hope to be able to submit a project of my own, I am hereby disqualified from winning. I'm submitting too, and results will be public during and after submissions - see you there, er here! And GOOD LUCK! Games will NOT be judged on length of content, and may not be played through in a single video - if I deem that the game will take more than on e video to play through, I'll use the first video's playthrough to ascertain judgement, and finish the actual content playthrough non-judged in a future video.įirst Prize is a license to the premium edition of MV3D, which includes the perpetual commercial license (a $20 value), or a cash equivalent payout if desired!įuture prizes and updates may be added, so check back every week or so for changes! (Bonus points will be awarded if the developer chooses to use non-default / RTP assets.) ![]() (The game's theme, story, music and setting make sense to its intention.) (Whether it is a JRPG, SRPG, VN, or other genre, the content is fun and engaging.) ![]() (3D scenes are presented in an aesthetically pleasing manner.) (3D scenes aren't heavily bogged down, and the environment is easy to see.) (3D is featured prominently, and it is obvious that the 3D plugin is utilized.) Submissions will begin being played after the jam submission deadline closes, in the order that they are submitted chronologically. The submissions will be played and judged on my YouTube channel, where I'll give feedback on a number of different criteria as outlined below during playthrough. You will retain ALL rights to any content you submit! I assume NO rights implied or express, and your property remains yours! I did not feel this needed to be said, but I have seen some sketchy jams and wanted to be very clear on this point! Remakes / demakes of any other project you've previously published are allowed!Īny theme, and ANY genre or sub-genre is allowed! You can submit JRPGs, survival horror, first-person exploration, puzzle, visual novels, anything as long as you created it in RPG Maker MV!įinally, to submit, you must agree that your submission will be open to the public, free to play, and you must allow me to play it in one of my Let's Play videos on my YouTube channel! (link: AmalgamAsh's YouTube channel) You may NOT submit a game that uses copyrighted assets that do not belong to you (i.e Final Fantasy BGM or sprites, etc). Your game can contain any assets - defaults, free, paid, other EnterBrain or Degica products - anything as long as you have the rights / appropriate license to use those assets! however, the submission of new projects is encouraged! ![]() You can start work on your game NOW - or, you may submit a game that you have previously published elsewhere! It does not have to be a new project specifically for this jam. This means you can use MogHunter, smrndmdde, yanfly or any other developer's plugins as well! ![]() THE USE OF OTHER PLUGINS ARE OPTIONAL, BUT ALLOWED! For more information on MV3D, please go to which is probably the best place to start, as it links to the places you can obtain the plugin, a perfect demo game file that is loaded with great examples of how to use the plugin, and links to the Discord server and Wiki for even more support.Īlso, Rikyu has an excellent series of tutorials that can get you up and running here! Īll submissions must be created using RPG Maker MV using the MV3D plugin. ![]()
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